Similarly, the “Movie Trilogy” brings Gundam’s strong anti-war themes to the forefront. The agonizing, uneven middle portion of the show is also recut into something far more watchable and poignant. Most importantly, it removes certain absurd, immersion-breaking mobile suits and equipment added for the benefit of merchandising. Goofier elements and more blatant animation mistakes are absent. While some important moments are lost in the transition, the movies are much more watchable than the show. Regardless, the trilogy is still the best way to experience the original “Gundam.” New animation fills the gaps, and it’s easy to pick out the additions from the original footage. The “Gundam” movies rush in places and certain story elements are changed, glossed over or removed entirely. This is not a seamless transition, especially when it comes to the pacing. Released between 19, the “Mobile Suit Gundam Movie Trilogy” condenses the original 42-episode run into several two-hour films. Now losing the war, the Federation’s own mobile suit prototype, the titular Gundam, falls into the hands of the designer’s teenage son, Amuro Ray (Toru Furuya). The better-supplied “Earthborn elites” find themselves struggling to match Zeon’s mobile suits, massive human-piloted robots. The fascistic Principality of Zeon opposes the corrupt Earth Federation, who forced half their population into space decades ago.
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